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About Me
I’ve been developing games for almost two decades — as a game designer, systems designer, and programmer. What drives me is the question of how to create and use mechanics that evoke real emotion in the player, and how to build worlds that feel as if they carry their own memories.
Awenna is my passion project. An experiment and a true challenge: to craft a fast, tactical action-RPG as a board game while shaping a world that is raw, vulnerable, and full of consequences. I want to create something that doesn’t exist yet — an experience that challenges you and makes you curious about what waits behind your next decision.
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Jens "JulietteSierra" Schöbel
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